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	<title>nintendo switch pro controller &#8211; BarrelRolled</title>
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		<title>SteamVR Input allows control scheme support for pretty much any controller</title>
		<link>https://barrelrolled.com/steamvr-input-allows-control-scheme-support-for-pretty-much-any-controller</link>
					<comments>https://barrelrolled.com/steamvr-input-allows-control-scheme-support-for-pretty-much-any-controller#disqus_thread</comments>
		
		<dc:creator><![CDATA[David Wong]]></dc:creator>
		<pubDate>Fri, 18 May 2018 21:27:17 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[nintendo switch pro controller]]></category>
		<category><![CDATA[press release]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steamvr input]]></category>
		<category><![CDATA[update]]></category>
		<guid isPermaLink="false">https://barrelrolled.com/?p=1011</guid>

					<description><![CDATA[Value has just announced the beta for SteamVR Input. It&#8217;s a new input system that allows players to make bind configs for controllers in the game. This works whether or not the controller is in production when the game is released. This lets Valve&#8217;s homegrown JoyToKey or XPadder to work within SteamVR. Players can make ... <a title="SteamVR Input allows control scheme support for pretty much any controller" class="read-more" href="https://barrelrolled.com/steamvr-input-allows-control-scheme-support-for-pretty-much-any-controller" aria-label="More on SteamVR Input allows control scheme support for pretty much any controller">Read more</a>]]></description>
		
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