The US game industry brought in just about $37 billion in 2017 based on a report from the Entertainment Software Association.
You’re probably wondering- is this a lot? How’s the gaming industry doing as a whole?
The ESA is a group of people that analyze and represent the “interests” of videogames and hardware producers in the US. They’re the guys behind the ESRB and E3, so they know games. They just released the overall industry report for gaming in general.
So, $37B is a good number, just to calm you down.
In 2017, that number in total revenue is decent. Software sales brought in $29.1B, which is up from $24.6B last year. This includes microtransactions and subscriptions for games. Hardware sales brought in $6.9B which is up from $5.8B last year. The industry as a whole is only getting better as more and more gamers game on.
However, not all data has been released by the ESA. Sales for the Nintendo Switch, 3DS, and PC digital sales weren’t included. This includes software sales from providers like Origin, uPlay, Sony, Battle.net, and EA. The actual number would be greater than what’s reported.
All in all, it’s been a good year for the industry, which means it’s likely been good for gamers.

Newbie journalist and freelance writer. I cover tech and business news with some gaming news here and there. If I’m not writing, I’m reading. If I’m not reading, I’m gaming. I’ve been writing for about 2 years now for various publications and I’m glad to be a part of barrelrolled to share some insights and news about trending topics.