Apex Legends latest patch will revamp a few things that players have been requesting for a long time.
The newest update will drop early next week and fixes a few various bugs. Some of them are awkward hit registration, sticking objects to Gibraltar’s Gun Shield, and various banner problems with game crashes on PS4.
There’s a known bug where the Pick Me Up banner would cause some frame problems on the PS4 and cause the game to crash. Respawn removed the banner entirely to remedy this for the meantime.
Now they’re adding it back into the game, hopefully fixed.
There will also be a few audio fixes for Apex, namely to be more efficient. The patch will have the audio engine use 30% less CPU, which means less audio distortion.
There will also be a bunch of QoL enhancements, such as volume adjustments leveling for various parts of the game and various sound effects.
Here are the patch notes for next week’s patch:
Hit Detection Fixes and Improvements
Fix for Lifeline “Pick Me Up” Banner Bug on PS4
- The issue has been resolved and we will be re-enabling the banner after the patch is live.
Developer’s Note: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.
Crashes Specific to Intel CPUS (PC Only)
- Intel has been notified, but in the meantime, Respawn has provided a workaround in the patch. In order to keep from crashing, they have lowered the original clock speeds for user CPUs by changing the instructions used by that one function.
Additional Bug Fixes and Changes
- Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
- Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
- Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control.
- Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
- Identified some issues with -novid, and will be disabling the flag until the issue can be addressed.
Apex Legends preliminary patch notes
Audio Fixes and Improvements
- Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
- Lowered impact on data loading through code and content changes to improve potential dropout issues.
- Quality of Life
- Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
- Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
- Increased the volume of close proximity enemy footsteps for all Legends.
- Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
- Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
- Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
- Increased the volume of the music that plays when winning a match.
- Added more detailed audio to the Training mission.
- Bug Fixes
- Fixed occlusion bug for the “wind down” sound for the Havoc.
- Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
- Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.
Writer and journalist for almost a year. Doing this for fun. Learned a lot along the way. I’m interested in businesses and the moves they make, tech and how it changes the world, and of course, enjoy playing some video games! I enjoy console and PC, but mostly RPGs, FPS, and League of Legends.