Fallout 76’s December 4 update will raise stash storage to 600 pounds; Full patch notes

Fallout 76‘s rocky start will require more than just two giant patches to redeem itself.

Right now, the game is still poorly rated with a lot of mixed reviews and many 1-star reviews all over the web bashing Bethesda for releasing a rushed and empty shell of a Fallout game. Some are even threatening to sue them for not honoring returns.

Bethesda is under heat and trying to repair the game to make the whole thing a far more enjoyable experience. A new patch is scheduled for December 4 next week which doesn’t even compare to the previous patches in terms of size. From the patch notes, it’s an update built for fixing a ton of bugs and changing some elements that the community has complained about, such as increasing your storage capacity to 600 pounds.

The update is just 3GB for consoles and a mere 36MB for PC. This is the next closest schedule update to release for Fallout 76 and Bethesda has uploaded the patch notes (pasted below). There will be another update on December 11 which will include CAMP changes and some respeccing features, alongside the regular bug fixes.

At this point, the game is still in need of major repair for the plethora of bugs (some game-breaking ones) found all over the world. Afterward, they should focus on the quality of life and gameplay updates. Bethesda seems to know this already and thus is releasing bug patches first.

The patch will drop for PC and consoles on the same day.

Here are the patch notes for the December 4 Fallout 76 update:


  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.


  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.


  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.


  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.


  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.
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