Designing Spider-Man is much more difficult than you think

The Spider-Man news just keeps coming.

Earlier yesterday, a “documentary” video featuring some developers from Marvel and Insomniac Games was released and the topic of discussion was how key people from both teams working together and approached the development of Spider-Man.

The web-slinging hero is one of the most well-known characters in fictional works through comics, TV shows, movies, books, and of course, video games. Creating him for a modern adoption is pretty difficult- much more than most people would think.

Bill Rosemann of Marvel Games says that making a Spider-Man game is a huge responsibility and uses the quote “with great power comes great responsibility.” Creating Spidey wasn’t easy as the team had to balance modern gameplay design while keeping true to the hero’s abilities. He wanted to make Spider-Man’s world accessible for new fans of the game or series and that’s something that Stan Lee tried to do when he was writing the original comic where Spider-Man was created.

Bryan Intihar from Insomniac Games says that the previous games from the Ulitmate Spider-Man series were important in game design because it proved that you could change the hero and his characters in many ways while remaining “true to what makes him special.” This is pretty cool to know how much they can toy around with the idea when they create a Spider-Man game.

If you’re not sick of hearing about Spider-Man news yet, check out the video below to see how the game was adapted to modern playstyles while keeping true to the original comic in some ways:

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