DOOM for Switch gets a special update for DOOM’s 25th anniversary

DOOM for Switch gets a special update for DOOM's 25th anniversary 1

Panic Button, the developers of DOOM for the Nintendo Switch has announced that they’ve updated the game to coincide with the 25th anniversary of the series. The new update features some increased performance, a friends list feature, and the ability to even add recent layers in multiplayer to your friend’s list. There’s also an option … Read more

DOOM Eternal: No SnapMap. No mods. Better multiplayer.

DOOM Eternal: No SnapMap. No mods. Better multiplayer. 2

At QuakeCon, id Software revealed that DOOM Eternal won’t have SnapMap, which is the map editor that was used in their previous title, DOOM. Instead, it’ll have single-player DLC.

In a Q/A interview, director Marty Stratton explained their reasoning for getting rid of the previous feature. He says:

“Right now we don’t plan on bringing SnapMap back into Doom Eternal,” he said. “We’re really focusing those resources on doing some of the things that players wanted more from us post-launch.”

DOOM’s fans were pretty disappointed when the campaign mode didn’t get any DLC post-release. The SnapMap mode was basically a successor to mods made by the community. SnapMap was an editor that allowed modders to customize maps in fairly advanced ways.

It could do a lot more than typical editors but wasn’t a full-blown code-required map editor. WIth the omission of this feature, id is not working on improving their tech to offer mod support again.

“One of the big criticisms – and even if I could go back and do it again – I think we’d do campaign DLC after launch. People really wanted that. They wanted stuff created by us. SnapMap was really cool. I loved it. But it didn’t really scratch that itch for people. But we know we can.”

Stratton was clear about DOOM Eternal mods and how they’re not guaranteed to be in the game.

“We had made some technical decisions way back that just pushed us in a different direction than mods. We have spent the last several years making technical decisions that get us back towards being able to do mods.

He went on to talk about how they’re shifting focus based on the previous title. He also talked about the multiplayer aspect of DOOM Eternal as another example of their plans for expansion after the game is released.

The multiplayer part will be developed with the same team rather than outsourced to another studio like in DOOM– where it was criticized for being sub-par compared to the campaign. The game will also have an invasion mode, where players can play as a baddie and invade other player’s campaigns to take the place of an AI.

He also briefly talks about a new-fangled PvP component, which is something completely new to the series:

“But we’re not really going deep into that. We are working on a PvP component. It is new. It’s not an extension of what we did last time. So it’s new. It is something we’re developing internally, which we didn’t do last time. I think players are gonna really enjoy it.”

RAGE 2 being made by Avalanche Studios and id Software

RAGE 2 being made by Avalanche Studios and id Software 3

RAGE 2 didn’t seem like it would happen. After all, how would Bethesda convince Mr. Goodman to come back to making games in 2018?

Nevertheless, the 2011 shooter is getting a sequel and id Software is teaming up. With Bethesda.

RAGE 2 packs a carnival of carnage so intense it can only come from two legendary AAA studios. That’s right, this is a f****ing AAAAAA game.

That’s right. RAGE 2 is coming as announced by a trailer. It’ll be made from the people behind DOOM. Avalanche Studios are the creators of Just Cause and Mad Max. While this is id Software’s real RPG, they’re following the guidance of companies who know how to do it right.

From the trailer, you can see how awesome this game is going to be. It’s not a dungeon crawler anymore, but rather a huge environment with regular battles and driving. There may be some racing as well with some mutants competing towards a finish line. The trailer also shows off mech suits and giant robots as well. It’s definitely the game on steroids.

The Wingstick is also here, which is a combination of boomerang and machete for those who don’t know. This tool was probably the best part of the first game, so it’s nice to have it back. Nanotrite abilities will let players cush baddies from above or go into rage mode.

RAGE 2 will be discussed at Bethesda’s E3 press conference. It’ll be released in Spring 2019 and available on PC, Xbox One, and PS4. This game will be followed for updates nonstop until release. Stay tuned.