Call of Duty: Black Ops 4 “Multiplayer Overview” trailer; Dan Bunting discusses game modes

Call of Duty: Black Ops 4 "Multiplayer Overview" trailer; Dan Bunting discusses game modes 1

Call of Duty: Black Ops 4 will launch this Friday. Fans will finally be able to get ahold of the newest entry into the long-running series of CoD games.

This time around, there will be no single-player campaign and Treyarch has decided to focus on the multiplayer aspect instead. There will also be the first-ever battle royale mode, called Blackout. It’s pretty much Treyarch’s attempt at a battle royale game mode and has seen success in the beta test.

Since then, the mode’s been adjusted multiple times for player count, weapon pickup, and server FPS performance.

Treyarch has already released a ton of promotional trailers for BO4– even one with Post Malone as a cut-out meme pasted into various scenes.

Just today, they released another “Multiplayer Overview” trailer to show off the game’s multiplayer goodness. There’s nothing that we already don’t know, but the video does have the co-studio head at Treyarch, Dan Bunting, talking about the multiplayer modes and gameplay and such. (You can view the trailer at the end of the article.)

Bunting also speaks about the game modes Black Ops 4 will have on launch day- Heist and Control, which were both previewed on the multiplayer beta back in August.

Call of Duty: Black Ops 4 comes out on October 12th. The game will be available for PC, Xbox One, and PS4. You can pre-order it now at any major retailer. Stay tuned for updates on launch day. Also, check out the launch day maps.

Ninja reveals his thoughts on the most underrated weapon in Fortnite

Ninja reveals his thoughts on the most underrated weapon in Fortnite 2

Ninja was playing his usual session of Fortnite on Twitch (not surprising), and he talked about his thoughts on the most underrated weapon in the entire game.

He was facing off with an enemy and he chose to use the Epic rarity of the Dual Pistols. He shot two bursts and easily killed his opponent. Then, he carelessly remarked:

“Dualies might be the most underrated gun in the game.”

Whether his opinion matters in the Fortnite weapon meta or not, he is one of the top and most popular Fornite players in the world. He wiped out his enemy rather quickly and killed him off with a clean round of shots from his Dual Pistols. They offer accuracy even at long range and offer decent damage with fast firing speeds to boot.

The pair of handguns were first introduced to the game in the V4.5 update, which consists of a pair of Rare or Epic Pistols that are equipped simultaneously and allow the player to shoot both at the same time with one shot. You can check out the clip here.

However, the Pistols never became “meta” with the players. Most top players prefer SMGs as the secondary to their main weapon, which is usually an assault rifle. Ninja did show off a tact of skill in the clip, but it’s likely not enough to sway many players to work them into their loadout.

Source: Dexerto

Phil Spencer negotiating with Japanese creators to bring games to the States

Phil Spencer negotiating with Japanese creators to bring games to the States 3

Phil Spencer, Head of Xbox, is over in Japan right now. But not for leisure- he’s actually responding to the drove of fan requests wanting to play Japanese games on the Xbox One (actually, probably a little bit of leisure). He’s meeting with developers, publishers, and other key figures in order to talk about bringing these much sought-after titles over to the west.

Often, Japanese games are presented during conferences like E3, but players in the rest of the world can only see what they can’t have. Every now and then, we get the odd port and translation, but we miss out on the AAA stuff.

Spencer mentioned in a tweet that he’s going back to Japan for more meetings. He plans to negotiate with local Japanese game devs and pubs to talk about game development and reveal the progress he’s made with local game creators.

Spencer says that he’s already been “making progress with creators” in Japan, so just from that, we can take away that there’s some hope for Japanese titles to finally be released in States.

He’s not doing this solo, either. Xbox Games Marketing General Manager, Aaron Greenberg, talked about similar concepts during an interview at Gamescom 2018. This is good news for those who have been wanting to get their control sticks on a copy of Powerstone.

Japan’s Xbox presence isn’t nearly as strong as the rest of the world, and Japanese gamers tend to stick to Sony, so there aren’t really that many exciting titles. Regardless, it may be an attempt to stay competitive for the PS5’s launch, where Sony is rumored to go all out- complete with backward emulation alongside other features.

No Man’s Sky – Update V1.63: What’s new?

No Man's Sky - Update V1.63: What's new? 4

No Man’s Sky has kept their promise and is consistently pushing out new content for players ever since their last big update- No Man’s Sky Next. With the objective of having content roll out with every patch, players have been very pleased with this commitment to constant content.

The latest patch, V1.63, was released just a few days ago and works alongside the 5th Development Update for the game and is packed with new content. The most exciting part is probably the new Exocraft- the Pilgrim.

This vehicle is described to be very “rugged and fast moving.” Just from the looks of it, it really does. It’s like a speed bike equipped with some gnarly technology. Something from the future with off-road tires and antennas out the rear. The Pilgrim’s blueprints are widely available for anyone to purchase who can afford them, so anyone can buy them as long as they have the capital.

Hello Games is also improving the Exocraft Summoning Stations. Previous patches would require a separate station to be built for it, but now players will only need a single station per planet which has unlimited range.

Other improvements include a larger and expanded inventory, fixed races between vehicles, new upgrades for Exocrafts (including the Pilgrim) that changes handling, speed, boost power, and other stats, which are similar to the ship modules and multi-tool which will run nanites with each upgrade.

There are also a ton of bug fixes, visual upgrades, and object highlighting when the Analysis Visor is used. The game performance has also been upgraded with terrain tessellation on the PC version.

You can check out the full patch notes for No Man’s Sky V1.63 here. The game is available for PS4 and Xbox One and PC.

FromSoftware Game Event Fall 2018; Details and schedule

FromSoftware Game Event Fall 2018; Details and schedule 5

FromSoftware is going to be hosting the FromSoftware Game Event Fall 2018 on October 14th, 2018 in Osaka. The event will feature four playable games and is completely free to attend for everyone who wants to attend.

The event is mainly for fans to catch up on FromSoftware titles. There will be live presentations on stage at the scheduled times throughout the day:

  • 12:30 Deraciné stage presentation
  • 13:10 Sekiro: Shadows Die Twice stage presentation
  • 14:00 Dark Souls Remastered stage presentation
  • 14:50 Metal Wolf Chaos XD stage presentation
  • 15:30 Armored Core 20th Anniversary Sound Request
  • 16:50 FromSoftware Cult Quiz Championship

One even worth mentioning is the Armored Core event, which is currently undergoing a vote to let fans decide on their favorite tracks int eh giant 20th anniversary OST. The tunes will be compiled into a special set and will be voted in completely by players.

There will also undoubtedly be the anticipated news surround the new Armored Core game that’s being developed right now. This event will likely be the reveal fans have been waiting for.

Stay tuned for updates. FromSoftware fans have a lot to look forward to.

PlayStation 5 may have backward compatibility; Sony files patent for “Remastering by Emulation”

PlayStation 5 may have backward compatibility; Sony files patent for "Remastering by Emulation" 6

PlayStation hasn’t had backward compatibility for a long time. For over a decade, Sony has been facing flak for removing backward compatibility from the PS3 in later console revisions and eliminated it from their PS4.

Compared to Microsoft, who has had kept the backward compatibility titles in their Xbox One and underwent a backward compatibility software (ongoing) upgrade to even allow original Xbox titles to be played.

However, with the PlayStation 5, this may be all changing and getting Sony back into the game (of running older titles), as reported by Gearnuke.

Various sixth and seventh gen consoles included physical hardware so that older games can be run. PS1 games could be played on a PS2, and PS2 games could be played on older PS3 consoles. Xbox 360 could play some Xbox titles, and Xbox One can play both Xbox 360 and an ongoing list of Xbox games. Nintendo also allows backward compatibility on their Wii and GameCube games.

Digital emulation and backward compatibility are still going strong and players want to play and relive older times or get into the game they couldn’t play before.

Sony filed a patent on October 2nd, 2018 titled “Remastering by Emulation.” The patent summary is as follows:

“Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.”

TL;DR: Sony is playing around with running legacy titles on a newer system via digital emulation rather than hardware parts. This easily jets the idea of backward compatibility.

Previous generation game enhancement or not, the PS4 Pro has enhanced titles that allow for better graphics, resolution, or FPS. They’re catching up to Microsoft, which has been emulation games for quite a while now. Digital emulation is how most games backward compatible now, rather than having the hardware available to run older titles, it’s all done by software.

Sony doesn’t seem to be doing anything new, but rather jumping on the bandwagon and keeping their PS5 competitive by going retro. Remasters don’t appear to factor into the next gen consoles as much as they have with current systems.

Recent games that already look pretty don’t need to be upscaled, or rather, the difference would be minuscule. Older titles are an exception. So what we can expect is older titles to be modernized, and modern titles to look the same as they are. It really depends on the age of the game and the tech utilized at the point of release.

Nonetheless, the PS5 will likely have backward compatibility via emulation to add to its feature list, which makes it competitive that much more. Every feature counts.

Nightdive releases October update for System Shock remake

Nightdive releases October update for System Shock remake 7

Nightdive Studios’ System Shock remake is making some excellent progress even with the few obstacles the studio has encountered this year. Stephen Kick, CEO of Nightdive, talked about some development issues they were going through.

They had to pause everything and reevaluate their approach for this remake- possibly straying from their previous path. Then, after a long hiatus, they went back on track with their original plan.

The October update for the remake looked pretty good. Fans who backed the project got a small taste of the final remake- they were able to roam around Citadel Station’s retro environment and do a variety of basic things like “pick up items, listen to audio logs, read emails and complete the game’s objectives from start to finish.”

Although this isn’t that impressive for a game that’s been in development with crowdfunded capital for so long, it’s still progress given that they’ve had some turmoil over the past year or so.

The update was posted by Kick, and he stated the following:

“We launched the Adventure last week to the first round of backers and so far the reception has been extremely positive! Our dedicated group of Adventurers helped us track down a number of issues such as malfunctioning doors, missing key cards, holes in the geometry that lead to the infinite void of space, etc! We’ve been hard at work patching up the issues and will be pushing a new build today and will be selecting more backers to join in!”

Players could view a screenshot of various objects in Citadel Station, such as doors and walls. Compared to the original game, the remake looks amazing. Nightdive has remained true to the original System Shock even when the graphics are rendered in Unreal Engine 4.

Backers will be getting an invite the System Shock remake alpha soon.

Black Ops 4’s Blackout mode: Longer revive timers, increased crawl speeds

Black Ops 4's Blackout mode: Longer revive timers, increased crawl speeds 8

CoD: Black Ops 4 has seen many changes recently after the player feedback from the open beta test on PS4 that ran a few weeks ago. We’ve seen FPS increases, player count increases, item pickup changes, and many other fine tweaks.

Treyarch is still working around the clock to finalize the Blackout mode before CoD: BO4 rolls out next Friday, October 12th. They want to ensure the best performance while not bogging down their servers so players get a positive gameplay experience.

An online personality, Tejbz, revealed that he was told directly by Treyarch that the revive timer in the Blackout mode was doubled in length, but then a developer has come out of the wild and said that it’s not exactly double. This dev was Matt Scronce, Senior Game Designer at Treyarch. He noted the following:

“Blackout was 3 seconds revive in beta and we’ve increased it to 5 seconds for launch”, he said in a Reddit post.

And to balance the revive timers, they increased the character crawl speed after you get downed. This way you can run (well, crawl) for cover while your teammates revive you or take down the enemies.

Scronce said that the Medic perk will become a useful attribute, which reduces the revive time by half. This perk was widely underused in the beta, so this just may make it meta. Posts on Reddit surfaced:

Double the revive time of Beta in full release. The right move IMO. Thoughts? from Blackops4

Other battle royale games have much longer revive timers anyway, with Fortnite being a whole 10 seconds. Scronce remarks:

“We enjoy the gameplay around revive times at a quicker pace compared to the genre standard.”

Call of Duty: Black Ops 4’s Blackout mode will be the first time the series has attempted a battle royale mode. It’ll also be the first CoD game with no single-player campaign. The game will undergo changes as time goes on to improve the gameplay and performance- namely FPS and server balancing. The game comes out next Friday.

See the officially confirmed Call of Duty: Black Ops 4 launch day maps.

DC’s Arkham Universe: Next Batman game leaked?

DC's Arkham Universe: Next Batman game leaked? 9

Batman: Arkham Knight was released three years ago, which seemed like a proper ending to the small series of titles. But recent reports have surfaced the web that Rocksteady may have another Batman game up its sleeve- and this time around, they’re going all in.

A post on Reddit two days ago contained a list of information about this next entry into the Batman series. The account is now wiped, but an archive set up at ResetEra compiled everything about this title. From the information, we gathered that it’s set to be announced at X018, which takes place next month.

The title of the game is speculated to be called DC’s Arkham Universe. The game will be quite different from the previous game, with a focus on multiplayer and multiple playable characters than any of the previous Arkham games. The whole lineup from the Batman series is in, with Tim Drake as Robin, Nightwing, Batwoman, Batgirl, and more.

Arkham Universe will be about 1.5 times the size of the Gotham in Arkham Knight with complete neighborhoods and areas going under complete overhauls in order to make the city more live and persistent. The gameplay will be similar to the previous games with the co-op mode to allow special abilities and takedowns complete with stealth segments which have players working together to avoid danger and combat segments which have them bashing baddies as a team.

Characters in this game will also move much faster than previous titles. The storyline is inspired by the many Court of Owls storylines and the Batcave is present as a main hub for the player to upgrade, change characters, and take on new missions and game modes.

DC’s Arkham Universe is scheduled for release in Fall 2019 for PS4, PS4 Pro, Xbox One, Xbox One X, and PC. No word on Nintendo Switch yet. Stay tuned for updates in the coming weeks as we’ll quickly learn if this is real or just a rude Joker.

This is the original post (archived via ResetEra):

“Let me start off by saying that Rocksteady isn’t making that Harry Potter game. That’s Avalanche Software, WB’s new studio they purchased last year. To all those who were hoping that Rocksteady was moving on from the Arkhamverse and making a different type of DC game, I’m sorry, but they aren’t. There’s no Justice League or Superman game in development.
Rocksteady’s new multiplayer Batman game is scheduled to get announced at X018. Here’s everything I know:

  • Title: DC’s Arkham Universe
  • Release Date: Fall 2019
  • Current Gen: XB1/1X/PS4/PS4Pro/PC
  • Single player/Co-op/Multiplayer(specific modes)
  • Characters include the entire Batfamily: Batman, Robin(Tim), Nightwing, Batgirl, Batwoman, Catwoman, Red Hood
  • Gotham is about 1.5x the size of AK. Districts and neighborhoods have gone through complete overhaul.
  • Gotham is now a “living, breathing city”
  • Set Time of Day/Weather(Rain,Overcast,Snow)
  • There are random crimes such as car chases, bank robberies, muggings, and so forth.
  • Main Villain: Court of Owls
  • Story takes inspiration from the different Court of Owls storylines.
  • Every character is available in free roam.
  • Batman has a redesigned Batmobile(transport only) and the other characters have their cycles
  • Batcave serves as main hub for upgrades, character swaps, new missions, game modes
  • Game plays similar to past Arkham games, but there are new options for co-op: Dual takedowns in combat/stealth.
  • Stealth segments make you work together
  • Parkour has been expanded. Characters move a lot quicker and more fluid.
  • Main gadgets are the same except for a couple new additions.
  • New enemy types include Talons and Pilots(enemies that hover the battlefield, you have to either use a gadget or dual takedown to get them down)
  • Talons are the same as the ninja types from Arkham Knight. They can counter your counters and also have their own gadgets(knife, throwing knife)
  • Game takes place in the Arkhamverse, obviously
  • This is supposed to be Rocksteady’s true “last hoorah” of Batman games.”

Skybound Games takes over Telltale’s The Walking Dead: The Final Season

Skybound Games takes over Telltale's The Walking Dead: The Final Season 10

Skybound Games is jumping to rescue Telltale Game’s The Walking Dead: The Final Season.

After the first announcement that Telltale is going out of business and being left with a skeletal staff of about two dozen employees, followed by the tweet that said they were all laid off a few weeks later, Telltale has pretty much abandoned its development of their final project.

Now, Skybound Games has stepped in and announced on Twitter that they’ve reached a deal with Telltale and going to “wrap up Clem’s story right!”

Skybound Studios was the original creator of The Walking Dead. Founded by Robert Kirkman, the company was established and made the deal with Telltale. Now, they’ll be taking over the publishing and development of the game and trying to continue the previous Telltale influences to the game by “ensuring” that the dev team completes the story. Kirkman, at Comic-Con facing a New York audience:

“We’ve successfully negotiated with Telltale Games for our company Skybound to come in and see Season 4 of the Telltale game to completion, we can’t lose Andrew Lincoln and Clementine in the same year.”

A different team taking over the reins could mean a vastly different second half of the game. So it makes sense to use the same group of developers.

Skybound Entertainment was originally founded in 2010 and helped develop titles for film, games, and TV. They worked on projects like Overkill’s The Walking Dead, The Walking Dead: Road to Survival, and The Walking Dead: Saints and Sinners were all published by them.

Skybound Games was then created in order to make it easier to develop video games, which has now taken over Telltale’s project. Fans can now rejoice that they’ll get to finish the game, even if it means another company has to complete it.

Overwatch “Spider Windowmaker” skin leaked

Overwatch "Spider Windowmaker" skin leaked 11

Overwatch’s Windowmaker has a new Halloween skin. And it’s something that you’d feel like should’ve been implemented a long, long time ago.

It looks very similar to her default skin, but it has some spider webbing leggings and some darker, ominous colors over her outfit and rifle. Her skin is a delicious, yet deadly combination of purple, black, and various shades of silver entangled into a web of chaos. The skin really does fit her name.

Overwatch "Spider Windowmaker" skin leaked 12

The skin was leaked on a video posted to the Xbox Facebook page before any official word from Blizzard’s account was posted. The skin has been dubbed the Spider Widowmaker. No word on whether the skin will be Legendary or just Epic so far, but the buzzing community has debated that it’ll likely be available in the Hero Gallery as a mere Epic.

Overwatch’s Halloween Terror event begins on October 9th until the end of the month. Leaks have been revealed for a few Heros, such as Doomfist, Moira, and the now-unveiled Windowmaker.

Overwatch "Spider Windowmaker" skin leaked 13

Every Call of Duty: Black Ops 4 map confirmed for launch day

Every Call of Duty: Black Ops 4 map confirmed for launch day 14

With Call of Duty: Black Ops 4 launching next Friday, fans have been curious as to what maps will be confirmed on launch day. Last year’s CoD: WWII only had 9 maps and fans were lukewarm about it. This year, fans are concerned that CoD: BO4 may have the same lukewarm offering once again.

David Vonderhaar of Treyarch stated in an interview that every launch day map is now “public knowledge” but this wasn’t entirely true, as new maps have since then been revealed over time. So far, we know there are 10 new maps, 4 remakes of older maps, and Nuketown will also be back in a later free DLC pack.

Right now, these are the confirmed maps on launch day for Black Ops 4:

NEW MAPS

Arsenal: “Hostile covert ops on a manufacturing facility of a powerful North American military defense contractor means someone may have stolen the keys to the castle.”

Frequency: “A covert listening station deep in the mountainous region of Hunan Province is being used to track strategic targets across the globe.”

Contraband: “Surveillance of an international arms smuggling operation has uncovered this shipping hub on a remote, uncharted island off the coast of Colombia.”

Hacienda: “A lavish vineyard estate situated on a quiet lake in the Spanish countryside, home to a high-ranking crime syndicate boss.”

Payload: “A defensive ICBM launch facility deep in an Icelandic mountain range has been infiltrated by hostile forces attempting to steal a nuclear warhead.”

Seaside: “An anti-government protest in this quaint coastal Spanish town grew out of control and forced a military shutdown.”

Gridlock: “A Japanese metropolis whose city center has been jammed up by a bank heist gone wrong.”

Icebreaker: “A long lost Nuclear submarine in the Arctic houses a uranium supply which a Russian unit has come to salvage.”

Militia: “Anti-government extremists backed covertly by a Russian cell are stockpiling weaponry in a remote region of Alaskan wilderness near the Bearing Strait.”

Morocco: “Rebels in a small Moroccan village are using government military supply planes as target practice as they fly over the surrounding Sahara Desert.”

REMAKES

Firing Range: “US Forces gear up for red team/blue team combat exercises in this Guantanamo Bay military base.”

Jungle: “The heat is on as Cold War forces collide in the sweltering depths of the Vietnam jungle.”

Slums: “Street battles rage in head to head heat through the center of a run down Panama neighborhood.”

Summit: “Cold War surveillance is at its peak above the clouds in the mountaintop listening post in the Ural Mountains.”

Nuketown will be free next month, but it’s unsure whether it’ll be from BO1, BO2, or BO3. Stay tuned for updates.

Source: GameSpot.

Capcom confirms Monster Hunter film; Paul W.S Anderson director

Capcom confirms Monster Hunter film; Paul W.S Anderson director 15

After the recent Capcom announcement that the Mega Man games would get a shot at the big screen, another reveal was just announced today that they’re also making a Monster Hunter movie. Due to the huge, landslide success that is Monster Hunter: World, the film will be based around a duo of protagonists who attempt to survive in a world of mythical beasts.

Paul W.S. Anderson will be directing the film, who’s known for his work in directing Resident Evil movies from game-to-film adaptions.

Capcom also said that they’ll be distributing the movie in Japan to please the fans over there, who happen to take the game slightly more seriously than players here in the West- like us, for example. Toho will be the distribution company overseas.

We want to see a film that shows off a variety of the great beasts that crawl the earth and the struggles of humans in a world therein. The film has just been announced and no release date has yet be confirmed or even suggested. Stay tuned for updates for the Monster Hunter movie, which should follow up in the coming weeks.

 

Black Ops 4: New Zombies trailer, new maps, launch day news

Black Ops 4: New Zombies trailer, new maps, launch day news 16

A new video was uploaded to the official PlayStation YouTube channel, which shows Call of Duty: Black Ops 4’s Zombies game mode Director, Jason Blundell, giving a developer’s behind-the-scenes look at the new game maps which will be available on launch day. He puts it to the fans that he’s clearly excited about this version of Zombies as you can tell by his enthusiasm during the video (linked within the article).

Previous CoD games launched with only a single Zombies map, but this time around, there will be a whole trio of Zombies maps for players to shoot down the undead- they’re called XI, Blood of the Dead, and Voyage of Despair.

IX has players going back in time to a medieval-like arena with costumes to match the craze. Players will be able to experience the all the violence and gore that once was in the olden days. The whole map is decorated with medieval-themed objects and the player costumes are ridiculous, funny, and awesome at the same time. If there’s any map I’m going to play first, it’s going to be this one for sure. Going back in time is much nicer than going forward, no?

Blood of the Dead previous map that was once used in the series already, so it’s a retro map in a way. Think the map Mob of the Dead back in Black Ops II. Now reimagine it with a similar theme and construct, and you have a new map. Players will see the familiar NPCs as they attempt to escape from the prisoner’s island.

Voyage of Despair is another map that involves time travel where players will go back in time to the Titanic and duke it out on the infamous ship. But this time, Blundell says there’s “more to the situation than just icebergs.” You can run around the ship and see crashing waves, ship-themed objects, and zombies as far as you can see!

The Zombies game mode has become a staple of the CoD series. Ever since its debut as an easter egg back in CoD: World at War in 2008, the game mode has grown into a fan-demanded no-holds-barred adrenaline-fueled experience.

Blackout will be the first time CoD has attempted a battle royale mode. So far, it has seen a lot of praise during beta testing. This could be another “Zombies” in the making.

Call of Duty: Black Ops 4 launches on October 12th for the PS4, Xbox One, and PC. See launch day notes if you’re amped.

Dead or Alive 6: Bass, Mila, and Tina back as pro wrestlers; New map “The Muscle”

Dead or Alive 6: Bass, Mila, and Tina back as pro wrestlers; New map "The Muscle" 17

Koei Tecmo announced today that a trio of older characters will be returning to the join the roster in Dead or Alive 6, the much-anticipated fighting game with very attractive “visuals.”

They announced the return of Bass, Tina, and Mila in a press release accompanied by a trailer. Their press release is here:

“Known as “The King of the Ring,” Bass is a seasoned professional wrestler known for his destructive power and versatile throwing techniques. He’s also the doting father of Tina, “The Superstar of a Thousand Dreams.” And while Tina flashes some of the same versatile throws as her father; including an explosive new slam added to her repertoire, she is also proficient in strikes as Bass trains her to become the top wrestler in the world. But, Tina isn’t the only female ready to fight in DEAD OR ALIVE 6; as professional wrestling fan, Mila, has also been added to the line-up. Nicknamed “The Hot-Blooded Champ,” Mila is a mixed-martial artist known for winning titles as a result of tackling techniques and her expertise in the ground-and-pound game that she hopes will prove fruitful in her quest to ultimately takedown her long-time rival, Bass.”

And a new level called “The Muscle” has been announced. The map is themed as a professional wrestling organization’s arena which matches the return of the characters. So they’re all tied together in a way. To add some flare, the ropes are powered by electricity. And there are flaming pillars to boot.

There was a small teaser released earlier this week which may have had fans speculating other characters rather than these, but with Tecmo’s press release, this should calm some nerves. I expect more news about Dead or Alive 6 coming next week as multiple trailers are now being released alongside some screenshots.

Nytotengu will also be a pre-order goodie and Phase 4 will come with the Digital Deluxe edition of DOA6. There will also be a special event hosted called the Dead or Alive Festival 2018 which takes place next month dedicated to the game.

DOA6 rolls out on February 15th, 2019 for PS4, Xbox One, and PC.

CoD: Black Ops 4’s Blackout mode will have 120 FPS Cap; Pre-load details

CoD: Black Ops 4's Blackout mode will have 120 FPS Cap; Pre-load details 18

With Call of Duty: Black Ops 4 on the way, releasing on October 12th, PC fans have been debating about when the pre-load launch would be available and what FPS the Blackout mode would be running on launch day. Hardcore fans want the details, and we’ve done some research to find out some of this prized and glorious detail.

The PC pre-load will go live on Tuesday, October 9th. The game will be available on the Battle.net launcher for the first time in the history of the CoD series.

Treyarch also confirmed that the FPS cap will be a decent 120 FPS on PC. Although this may not appeal to those 240Hz gamers, it’s still decent for the majority of players. Treyarch will likely raise the cap (or uncap it) later on. This is to ensure server stability and prevent lag and crashes rather than getting players the best-looking gameplay.

Update: Treyarch plans to raise the cap to 144 FPS when the servers become stable and then uncap it after the first few days of launch.

Fans of the regular multiplayer modes will be running uncapped as soon as the game launches. This only applies to Blackout.

CoD: BO4 is the first game in the series to not have a single-player mode, as fans dig the multiplayer and that’s what Treyarch is focusing on.

Here’s a copy of the announcement from Treyarch regarding FPS and pre-load on PC:

Black Ops 4 Launch on PC

October 12th is rapidly approaching – not fast enough, we know. We can’t wait to get the game in your hands either. We’ve been working really hard together with our partners at Beenox, to optimize the game on PC in preparation for day 1 and beyond.

Over the last few weeks, there are a few questions that have risen to the top of your list, so we’d like to get to them here…

Pre-Loading: Players who have pre-ordered via Battle.net can begin pre-loading on Tuesday, October 9 (PDT).

Blackout on PC: We’re really looking forward to players dropping into Blackout on day 1 – we’ve made a number of updates to the game, all based on your feedback, and we can’t wait to show you how hard we’ve been at work. One thing we’ve seen and heard people ask about is the PC framerate…

Part of our commitment to the PC is to support uncapped framerate in the game.

During the Blackout Beta, we made the decision to cap it at 90fps to monitor performance and online stability. The reason for this approach was that as a Beta we had a lot of testing to do. It made sense for getting the game right for the whole community, and we were happy with the end result and the data we pulled from this approach.

We’ve come a long way since the Beta, thanks to all your feedback, but we still want to roll things out carefully.

Since the framerate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments.

So, our plan: 

• At launch, we will start Blackout with a 120fps cap on PC

• Ensure the moment the game launches that it has high stability for every player

• Raise to 144fps as soon as the servers are stable

• And assuming all looks good, enable uncapped framerates within the first few days (Zombies and Multiplayer modes will be uncapped starting immediately on day 1.

This is the right plan to ensure a smooth, playable game for the whole community out of the gate.

As always, we are listening and hear you loud and clear. Please share your feedback, and stay tuned for frequent updates on our progress here and on twitter @treyarchpc

/Rob

 

Telltale fires the remaining “skeletal staff”

Telltale fires the remaining "skeletal staff" 19

Telltale made headlines a few weeks back when players found out that the story-based developer has confirmed that they’re going out of business. A press release from Telltale confirmed the rumors and the main reason was due to no sales.

They then posted some more information in the following days regarding layoffs. They said that a skeletal staff remains of about two dozen employees who will continue to work for the company’s final project- The Walking Dead: The Final Season.

Fans wondered about whether or not they’ll get to see episodes two and three of the game or if it’ll just end abruptly with the first two episodes. Telltale came out saying that with supporters, they’ll continue to finish the game. This made fans happy, even though they’re favorite emotionally-driven storytelling company is about to shut down.

Today, Rachel Noel, the Narrative Designer at Telltale, came out and said that she found everyone has been fired. A post on Twitter marks this event as basically Telltale trying to sweet talk the fans by keeping a small staff for whatever reason, but apparently not. Telltale Games has fired the remaining staff entirely.

After the first announcement was posted on 9/21, studios and members of the industry came out to help with job fairs and support. Now, the rest of the crew needs that same help. From her tweet, it’s apparent that they didn’t expect to get fired so quickly and were met with frustration:

Telltale Games can now be considered to be officially done with its projects. I mean, what else are they going to do without a staff? This is a pretty disgusting move to be doing considering what they just said a few weeks ago. Bad Telltale. Bad.

You can get more info about the layoffs here.

Fortnite’s Dark Bomber skin rolling out today; Epic Games “confirms” with tweet

Fortnite's Dark Bomber skin rolling out today; Epic Games "confirms" with tweet 20

The Dark Bomber skin is a Fornite skin that was first teased on the loading screens of Fortnite Season 5’s Battle Pass. The skin is finally here after a month-long wait.

Dark Bomber is a doppelganger to the Bright Bomber that was first released to Fortnite back in January of this year. The skin has a lore connection to Kevin, the cube with a glowing aura that has been present in the past few weeks.

Other than that, no details were given, even with the loading screen that was first released last month. But Epic went ahead with a tweet on their Twitter account using a set of emoticons to signal the new Dark Bomber skin.

The clouds and lighting must be the opposite o the rainbow and sun. There’s no doubt about it hat’s they’re referring to the Dark Bomber skin that’s now going to finally be released. The comments range from excited remarks from fans already, which means that Epic is rolling in it. Fans can now purchase the Dark Bomber skin tonight during a launch with a Thunder Crash pickaxe and Dark Glyph glider, which were both detailed in the leaks earlier this week for the V6.01 patch notes.

The game shop updates in about 30 minutes from the time of this writing. Get ready for the slew of new, awesomely grotesque skin this patch. Here comes 6.01! Are you ready for some flashy, dark skins?

SoulCalibur VI: Inferno screenshots and character reveal trailer

SoulCalibur VI: Inferno screenshots and character reveal trailer 21

Bandai Namco recently announced that the evil Inferno will be joining the roster of playable characters in SoulCalibur VI. To follow up with the burning news, the publisher released a press release with some artowkr and screenshots- to answer some burning questions from fans.

Inferno is the burning embodiment of Soul Edge’s will which is a fusion of many souls its absorbed in its evil lifetime. He has no goals, but he likes to fight and get more souls.

SoulCalibur VI: Inferno screenshots and character reveal trailer 22 SoulCalibur VI: Inferno screenshots and character reveal trailer 23

The screenshots released were more than concept art. They’re fleshed out and almost look like beta footage, but they better, because the game comes out in just a few weeks. The released artwork is likely the near-final concept of Inferno for the game. He’s shrouded by burning fire. The flames that surround him range from orange to purple and he’s definitely on fire.

You can get more info about the game from producer Motohiro Okubo on the current and past situation of the SoulCalibur titles and why the sixth game took so long to create. He was interviewed at Gamesom with DualShockers.

There are also rumors that one of the DLC characters could be a guest character from another franchise, specifically, Geralt from The Witcher series.

SoulCalibur VI rolls out on October 19th for PS4, Xbox One, and PC.

CoD: BO4’s Blackout Mode gets a new option for picking up items

CoD: BO4's Blackout Mode gets a new option for picking up items 24

Call of Duty: Blacks Ops 4′s Blackout Mode (the battle royale mode) has been changed slightly. This isn’t the first time it’s been changed. Ever since the player feedback from the successful beta, the game has evolved to meet player demand and to balance the game.

Blackout Mode is CoD’s take on the battle royale mode which many games are jumping upon the bandwagon. Players will be dropped onto a map and compete to be the last one standing. The mode includes all maps from previous CoD games and combines them all into one giant map. A few revisions have been made since the beta that took place from September 10-17th. Player counts increased and several balancing issues were addressed.

Previously, players would have to hold the item pickup button in order to add a new item to their inventory. This was annoying since players would have to stop and stare at an item to pick it up, which wastes valuable time and makes you vulnerable to enemy fire. Now, instead of holding down the button, you can now have the option to simply press it instead to grab loot, but you won’t reload your weapon.

This comes from Game Design Director at Treyarch, David Vonderhaar, who posted a tweet on his Twitter account with an image showing off the new item swap option. He lets players know that this means reloading while looking at items isn’t possible if it’s toggled on:

Call of Duty: Black Ops 4 rolls out on October 12th for PS4, Xbox One, and PC.

 

XCOM 2: War of the Chosen DLC Pack free on 10/9; New maps, weapons, modes

XCOM 2: War of the Chosen DLC Pack free on 10/9; New maps, weapons, modes 25

XCOM 2 will be getting a new, free DLC content pack next week that’s literally packed with new content. XCOM 2 and its expansion XCOM 2: War of the Chosen – Tactical Legacy Pack will be free on October 9th, 2018 for gamers who own the base game. But it’s not free forever- on December 3rd, the DLC will be had for $7.99. So act fast!

War of the Chosen – Tactical Legacy Pack will include three new gameplay modes: Legacy Ops, Resistance Archives, and Skirmish. Legacy Ops is the connection between XCOM: Enemy Uknown and XCOM 2, which takes place 20 years in the future where an alien threat has broken out.

Here’s a video showing off the pack:

Legacy Ops includes 5 missions where you control Central officer Bradford, Lily Shen, and other XCOM personnel as you wade through mission and defeat hordes of aliens hungry to eat you up. This mode will have no base management and is a combat only mode.

Resistance Archives will be somewhat of the same, but with missions that get harder and harder each time you beat them. And Skirmish mode sounds exactly like what it reads- you can “create and play your own custom XCOM tactical missions using the included editor that allows you to modify various settings (map, squad loadouts, objective, enemies, and more.)”

There will also be new maps in the Central Archives mission alongside these new game modes. The developers are remasting several battlefields from the 2012 XCOM: Enemy Uknown and its expansion Enemy Within. Weapons and armor will also be included in the mission. After you complete the mission in Legacy Ops, you can use the weapons and armor in the base game.

There will also be new helmets, soldier attitudes, and photobooth options. There will also be new soundtrack options that includes tracks from the previous game and a new UFO Defense-like track. Lastly, there will be an Offline Challenge Mode that allows players to fight in any of the game’s 100+ War of the Chosen challenges as often as you want to play them again.

Stay tuned for updates.

Splatoon 2 update Version 4.1.0: What’s new?

Splatoon 2 update Version 4.1.0: What's new? 26

Another update just went live for Splatoon 2. Since its inception on the Switch, Splatoon 2 has sen a bunch of new updates packed with fixes, content, and more. Yesterday, the latest update just rolled up. Find out what’s new in Version 4.1.0.

For starters, players will get access to the game’s final arena called the Skipper Pavillion, which is themed as an old magical temple located somewhere outside the land of Inkopolis. Players will also get a new Booyah Bomb and a new selection of special weapons known as the Kensa Collection.

Lastly, there will be four new music tracks featuring music from artists SashiMori and Diss-Pair.

The latest update can be downloaded by going online on your Switch or manually updating it via the Options menu tucked in the Software icon. Although the 4.1.0 update isn’t much, it’s still worth trying out Skipper Pavilion just for fun. The new music tracks are also pretty cool and catchy. And the new set of weapons are neat to look at.

Splatoon 2 is Nintendo’s latest entry into the ink-slinging domination game and has gone as far as hosting esports events. Although it’s not as popular as other leading esports game and genres, it’s still a decent and competitive game for the Nintendo Switch. If you still haven’t played this game yet and you’re interested in it, you can easily find it for cheap online (eBay, Amazon, etc.).

Here are the game features from the product’s sales page (from Nintendo):

  • Turf War – Team up in fierce 4-on-4 multiplayer battles* to see which team can cover the most turf with ink
  • Salmon Run – 2-4 players* can team up for co-op fun and defeat waves of enemy Salmonids.
  • New weapons – Dual wield the new Splat Dualies and avoid getting splatted with the new Dodge Roll move. Mainstays like the Splat Roller and Splat Charger have been remixed to include new gameplay mechanics, and all special weapons are brand-new.
  • Local and Online Multiplayer – In a first for the series, compete in local multiplayer Turf War battles*, whether in TV mode or on-the-go in handheld or tabletop modes. Online battles also make a return**
  • New ways to play – Play with the Joy-Con™ controllers or the Nintendo Switch™ Pro Controller (sold separately), both of which support motion controls for better aiming
  • Fresh Updates – Similar to the Splatoon™ game for the Wii U™ console, updates will roll out post-launch, adding new content and in-game events.
  • Smart Device Support** – An upcoming smart-device application for the Nintendo Switch system will allow players to set play appointments with friends and teammates, as well as voice chat with friends during play sessions.
  • LAN Play – Up to 10 docked systems – eight players and two spectators – can connect via wired LAN (additional accessories required; sold separately). This feature allows players to create local Private Battle tournaments without the need for an internet connection. Local wireless play is perfect for your regular gaming get-togethers, but LAN Play is where it’s at when you want to organize a serious tournament.
  • Customize – Change your Inkling’s style with different weapons, headgear, clothes, and shoes. Gear isn’t just aesthetic; it offers different boosts in battles.
  • amiibo – Compatible with all Splatoon™ series amiibo™ figures. By tapping these amiibo, the figure’s character will appear in the game and befriend players. Befriend an amiibo character and they will remember favorited weapons, gear, outfits and option settings.

Solomon’s Key, Super Dodge Ball, Tournament Golf coming to Switch Online

Solomon's Key, Super Dodge Ball, Tournament Golf coming to Switch Online 27

Nintendo Switch Online launched last month and we’re just a few weeks into the new service by Nintendo. The service allows players to save cloud games, play NES classic games, and play online- of course. A trio of new NES titles will be added to the online library on October 10th:

  • NES Open Tournament Golf
  • Solomon’s Key
  • Super Dodge Ball

Each game will have online multiplayer so players can compete against each other in these retro classics that were previously only local multiplayer capable.

NES Open Tournament Golf was released for the NES back in 1991 and a Famicom Disk System version was released in 1987 in Japan. This game was the predecessor for Mario Golf and allows you to play as Mario and Luigi across three courses with Donkey Kong as the accountant and Princess Peach and Daisy as golf caddies. Pretty cool, huh?

Solomon’s Key is a puzzler that came out in 1987 by Tecmo for the NES. Since then, it’s been available on every Virtual Console and the PS4 as an Arcade Archives game.

Super Dodge Ball is exactly what it sounds like. The game is a sports title released back in 1989 by Technos Japan Group for the NES. The game is based on the arcade cabinet of the same name and features a special “bean ball” mode where six players duke it out until only one remain. The game features the full roster of ten teams each with individually-named players respective to each team. This was a lesser-known title, but still was a blast to play.

Nintendo Switch Online can be paid for different lengths, but the yearly subscription is the best deal at $19.99. Buying the service allows players to purchase special NES Joy-Con controllers that work with the NES titles. They’re replicas of the classic NES controllers for some real retro gaming. You can get more details about Nintendo Switch Online here.

Harry Potter action RPG leaked; Game details and trailer

Harry Potter action RPG leaked; Game details and trailer 28

A Harry Potter action RPG game has been rumored and news has been surfacing the web today. Harry Potter hasn’t made any headlines lately, but he’s back in an online video game that’s been leaked and the gameplay sounds pretty awesome with all the rumors surrounding so far. But then again, it’s all rumors and speculation at this point. The game could just be a cheap phone game for all we know.

The leak was posted on Reddit earlier today with some basic details that the upcoming game is an ARPG (action RPG) set in the 19th century and will allow you to create your own character with unique abilities. The plot is something along the lines of being accepted into Hogwarts School of Witchcraft and Wizardry, but a late acceptance. From there, you carve your own adventure.

Here’s the post from the original Reddit thread:

Set in the 19th Century (1800s) Wizarding World, this third-person open-world action RPG game centers around your character with unique abilities who has earned a late acceptance to Hogwarts School of Witchcraft and Wizardry. You are a newly arrived fifth-year student to Hogwarts that demonstrates a latent gift for magic with a unique ability to track and identify remnants of a pottant ancient power.

Upon arrival, strange events begin to materialize In the Forbidden Forrest and trouble begins to brew within the castle walls. Together with Professor Elezar Fig, you embark on a journey through both familiar and never before seen locations to bring to light the truth behind these mysterious occurrences.

On your quest you will craft potions, master new spells, and discover fantastical beasts, you will battle Dark Wizards, Goblins, and other supernatural enemies and uncover the truth about your destiny. The Fate of the Wizarding World lies in your hands.

And here are some key features from the game from the same post:

  • Journey to Hogwarts to become one of 8 different Wizard types.
  • Experience Hogwarts, make new friends, uncover new secrets, and change the fate of the Wizarding World.
  • Experience a new magic system that creates countless possibilities to master magic.
  • Freely explore the Wizarding World for the first time.
  • Choose your house and friends at Hogwarts, and decide to pursue a path of good or evil.
  • Create your own witch or wizard, and experience an all-new story separate from the books or films.

From this, we can assume it’s going to have online capabilities from the “make new friends” feature, unless they mean specifically through NPCs.

Warner Bros. Interactive was seeking senior writers back in 2017 for Avalanche Software with  “with a deep understanding of British culture and grammatical presentation,” which could mean that the Disney Infinity developer could be responsible for this game. Another theory is that this is being developed by RockSteady. Awesome online ARPG or cheap phone game? Who knows.

Here’s a video going around talking about the development of the game and some base concept footage:

https://youtu.be/2-HER1xKQl4

 

Insomniac Game’s Spider-Man makes a cameo in Spider-Verse movie trailer

Insomniac Game's Spider-Man makes a cameo in Spider-Verse movie trailer 29

Spider-Man is making another spin. While fans are coming off the hype around the latest blockbuster hit from Marvel, Sony Pictures Animation’s upcoming movie Spider-Man: Into the Spider-Verse shows off some footage of the web-slinging hero in action- once again.

This time around, Spider-Man appears in a new trailer for the upcoming film, even though he’s in a much smaller role. Around the 1:37 mark in the trailer, you can see the white-spider version of the suit in a case, which appears in Marvel’s Spider-Man for the PS4. Look in the background and you’ll clearly see that it’s an easter egg reference to the game released last month and shattered records for game sales on the PS4.

Only a part of the white-spider suit is visible, but there’s no doubt that it’s the same suit from the Insomniac Games. Bill Rosemann, Marvel Game’s Executive Director and James Stevenson, Community Director, and Yuri Lowenthal, Spider-Man himself (in the game), all reacted to the news on Twitter:

You can check out the new trailer for the Spider-Man: The Spider-Verse here:

Best-selling PSVR titles of all time documented

Best-selling PSVR titles of all time documented 30

Mat Piscatella, a video game industry analyst working for The NPD Group, documented the five best-selling games of all time based on the PSVR label in the US. He posted his research via a tweet on his Twiter account. He listed the top five best-selling “PSVR Required” titles in order of sales:

  • Farpoint
  • Worlds VR
  • Batman: Arkham VR
  • The Elder Scrolls V: Skyrim
  • Driveclub VR

https://twitter.com/MatPiscatella/status/1047147289532219397

He noted that the ranking was determined by dollar sales. Whether or not you like these titles, sales are the best measurement of how a game performs. While we can argue back and forth with personal anecdotes, Metacritic scores, and even personal reviews, nothing can be said about the sales figures for games.

This is often the strongest measure of success in the industry. Even if you’ve heard a game sucks, as long as it sells, it’s a success.

Piscatella ranked the games by dollar amount and not sales figures. His research only contains PS4 games that require PSVR, not where the VR is optional. Three of the five games were published by Sony and Sony’s offerings have been more popular than others in terms of PSVR

First-party titles seem to be often more successful than third-party games in terms of PSVR sales overall. With only Skyrim and Batman being third-party titles, they need to step it up in order to compete with Sony’s own lineup. Of course, it’s much easier for Sony to promote their own titles on their own PS Store.

VR gaming is becoming more mainstream as companies like Sony facilitate the process. With the rise of more affordable VR tech, like the Oculus Quest, VR gaming is only expanding worldwide. As we get more and more games adopting this tech, we’re entering a new frontier. Or should I say, a new dimension?

Image: PlayStation.

Source: The NPD Group.

Fortnite’s Disco Domination Mode; Season 6 details

Fortnite's Disco Domination Mode; Season 6 details 31

One of the most popular things about Fortnite is the ability to dance with a huge selection of emotes to choose from. Players can select from a variety of smooth moves based on real-life dance moves to just randomness from Epic Games.

Fortnite's Disco Domination Mode; Season 6 details 32

A new Limited time Mode will be released for the worlds most popular battle royale game and will sport these emotes as a major function in this objective-based, exclusive new Fortnite mode.

The name is called Disco Domination, and anyone can guess that its a typical domination-type game mode from many other shooters like Call of Duty and Unreal Championship. Players will fight for control points throughout the map, but players will have to dance on these points in order to score game objectives.

The idea is funny and I can already tell it’ll be hectic. Imagine running into a room with a whole team dancing around on a point and you need to take them down.

There will also be more challenges and easter eggs that utilize motes. The sixth season of Fortnite comes in an update yet to be announced. Players will be able to play across all platforms.

Super Hyperactive Ninja coming October 25th to the Switch

Super Hyperactive Ninja coming October 25th to the Switch 33

The hyperactive platformer Super Hyperactive Ninja is making its way onto the Nintendo Switch.

After a release on PS4, Xbox One, and PC, the game will be coming to the Switch on October 25th. Super Hyperactive Ninja is a game built for speedrunners where players control one of several ninjas that are fueled by society’s favorite energy beverage- a steaming cup of coffee!

You’ll have to speed through the many levels by jumping, running, and even wall-climbing as you try to collect all the cups of coffee before falling asleep. As you drink coffee, your ninja will enter Hyperactive Mode, which lets you run even faster and kill enemies even faster than your hyped-up self. Don’t run out of coffee or else the game’s over.

The game also has a one-on-one fighting mode that’s somewhat hidden. The mechanics of it is similar to Super Smash Bros where you fight on platforms rather than a sidescrolling fighter. The mode also has some guest characters like Aragami, Jack from Caveman Warriors, and Ice Cream Surfer’s Ace.

Here’s a trailer of the game:

New Call of Duty: Black Ops 4 ad features rapper Post Malone (it’s ridiculous)

New Call of Duty: Black Ops 4 ad features rapper Post Malone (it's ridiculous) 34

Ah, the time for Pepsi, Doritos, and Activision to team up again and market the new Call of Duty game. Like a yearly ritual, we’ll get those infamous “Double EXP” or “special rewards” vouchers for buying specially marked packs of whatever food or beverage. Activision is known to go all out in advertising their new CoD games, with some commercials features celebrities like Rob Riggle and Jonah Hill.

This time, the newest advertising campaign for the next AAA title, Call of Duty: Black Ops 4, features the face of rapper Post Malone doing various things in a video titled “Feelin’ Like a Rockstar” with the #CODNATION hashtag.

The video is extremely weird and outlandish, but that’s expected. The ad is kind of dumb and cheap, but has a certain appeal but you just can’t stop watching.

The newest CoD will feature an all-new mode called Blackout, which is a battle royale mode we’ve talked about many times. the map is the largest map ever created in any Call of Duty game ever made and features different maps from its legacy.

The game will launch on PS4, Xbox One, and PC on October 12th.

The prototype of Cuphead is nothing like the one you know today

The prototype of Cuphead is nothing like the one you know today 35

On the Cuphead official Twitter account, developers released some early artwork of the game’s development. They tweeted a short clip of the game as a prototype which would eventually evolve into Cuphead– the modern platformer with old-school animation (and a very difficult gameplay style).

After watching the short tweet, the prototype has little-to-no similarities to the final Cuphead we all know and love (and hate). The only things that even look remotely related to the final product are the giant bosses. Developing a game is typically a reserved process unless it’s a crowdfunded sort of project. The process is always interesting to document especially if it’s an indie title that went viral.

Cuphead is one of them. The game sold over 3M copies and was released on Xbox One and PC. The first upcoming DLC is about to be released sometime in 2019, so the game is still going. Plans to expand the game to other consoles is still unconfirmed at this point in time.